
Return to Camelot
NEW!
FAST FACTS:
-
Standalone operation - no attendant required.
-
Uses
standard, off-the-shelf PC hardware.
-
High
throughput (3-5 minutes per flight).
-
3-D,
topographically accurate depiction of the Camelot crater in
the Taurus-Littrow valley.
-
Realistic
controls, displays and flight characteristics. Based on the
Crew Exploration Vehicle (CEV) concept.
-
Cockpit audio effects, including a computer-based co-pilot
voice that responds to pilot's flight performance.
-
3
pilot-selectable skill levels.
-
Immersive
experience with single- and dual-screen options:
-
Single
screen is designed for simple kiosk presentation and
combines exterior "chase plane" view of CEV with simplified
instrument panel.
-
Guests in
the queue can be informed and entertained by an optional
"Exterior View" add-on.

Coming Soon.
Movie
SHOW SEQUENCES:
-
Attract Sequence
-
continuous loop of graphics and audio; calls visitors'
attention to the exhibit. Guest moves joystick to start the
show.
-
Training Sequence
-
hosted by "Roger", this short set of audio-visual screens is
the "pre-flight briefing" through which the guest selects a
skill level and learns the basics of flying the CEV.
-
Flight Sequence
- the
actual landing attempt.
-
Wrap-up Sequence
-
"Roger" delivers a light-hearted assessment of the results
of the landing attempt. The show then returns to the Attract
sequence.
SYSTEM REQUIREMENTS:
NOTE:
Contact MUSEUMWORX for details on latest system requirements.

Notice: all designs, dimensions and costs are
subject to change. Images are copyright protected and cannot be
used without the written consent of MuseumWorx. |